AFRICHI 18 WORKSHOP SCHEDULE

Date Number Title Duration
Monday 3 December 2018 WS1 Visualization of African Knowledge to embody the Spirit of African Storytelling Full day
WS2 Designing interactive situations for strangers in urban areas Full day
WS3 Designing Healthcare Technologies/Solutions for African Context Half-day (morning)
WS4 Best UX Practices for Consumer, Business, and Healthcare Applications Half-day

(afternoon)

WS5 Paper Bits – A Modular Analog Synthesizer Full day x 2
Tuesday 4 December 2018 WS5 Paper Bits – A Modular Analog Synthesizer (cont.) Full day
WS6 Designing Technologies for Africa: Does Culture matter? Full day
WS7 Multi-Cultural Human-Robot Interaction Workshop Full day
WS8 Google Design Sprint Workshop Half-day (morning)
WS9 Coding + Making with Scratch and Microbit Half-day (afternoon)
WS10 Perspectives on Safeguarding Indigenous Knowledge and Intangible Cultural Heritage Half-day+ (morning & afternoon)
Thursday 6 December 2018 WS11 Lean UX Techniques from Silicon Valley Startups Half-day (morning)
Friday 7 December 2018 WS12 How good UX can propel a startup Half-day (morning)

 

WS1: Visualization of African Knowledge to embody the Spirit of African Storytelling

J van Biljon, K Renaud, B Chimbo

Story telling is part of the knowledge creation and transfer tradition and constitutes the knowledge base of many African cultures. Visualization as a means of knowledge creation and transfer goes back to the origins of human communication and provides a mechanism for extending and enhancing human cognitive capacity. Technological advances have made the consumption and creation of visualizations easier and more accessible. However, the connection between storytelling and the visualization of African knowledge has not been explored in depth, specifically not from the angle of benchmarks and standards. Knowledge is context specific and knowledge visualization guidelines need also to be developed and validated within a specific context. Crosscultural studies reveal Western biases in design as well as erroneous assumptions about the universality of concepts, methods, theories and models, which have led to many inappropriate decisions. This workshop aims to focus on this gap in the literature by exploring the visualization of knowledge generated through storytelling and then benchmarking the visualizations based on guidelines appropriate for the African context.

(link)

 

WS2: Designing interactive situations for strangers in urban areas

M Mushiba, A van Heerdan, H Heissmeyer

Playful interactive game systems are seen as a new and exciting way to enhance social interactions. Although positive results have been reported from existing interventions, many of these games have focused on limited contexts involving players who are already familiar with each other. Research shows that familial experiences are markedly different from those between strangers, as players have different attitudes and motivations towards interaction. In this workshop we focus on the methods, tools and mediums involved when designing games that encourage prosocial behaviour between strangers. We invite the games research community to critically reflect on the complexities of creating such systems for co-located people. Furthermore, we also invite proposals that illuminate how differences in culture, age, gender and context may affect the design of playful prosocial artefacts.

(link)

 

WS3: Designing Healthcare Technologies/Solutions for African Context (Partially Sponsored)

S Hamunyela, N Jere

Technology is major industry transformer. For healthcare industry alone, we have witnessed major transformations from traditional healthcare systems of paper record to smart-connected healthcare systems, personalized healthcare devices and mobile applications. The evolution of the healthcare industry through technology is phenomenal but scantly discussed. However, less is discussed regarding the ups and lows involved in the process of designing and developing the industry changers. This workshop targets the African healthcare solution designers and developers to share their experiences, challenges and best practices in proposing the healthcare solutions. The workshop aims to encourage collaboration and sharing experience amongst developers and Health Information Systems researchers.

This workshop can be attended in conjunction with WS4.

(link)

 

WS4: Best UX Practices for Consumer, Business, and Healthcare Applications (Sponsored)

UE Group http://www.uegroup.com/

This workshop will be offered by UE Group staff. Participants can attend this workshop in conjunction with WS3.

Please contact Ms Suama Hamunyela  slhamunyela[at]nust.na for information or to declare interest to participate.

 

WS5: Paper Bits – A Modular Analog Synthesizer

W Spahn

Paper Bits is a small voltage controlled modular synthesizer system, created by Berlin based artist Wolfgang Spahn. Its simple design, accessible interface as well as low price offer a powerful sound tool dedicated to learning, experimenting and playing.

Analogue synthesizers are known for their warm, rich, organic, and completely continuous sound, that arises from its analogue waveform. Today, musicians, sound artists and DJ’s are attracted by the opportunities that come with the sound-shaping functions of the analogue synthesizer, such as sound producing circuitry and voltage control. While digital synthesizers are based on binary representations of various sound- and instrument-waveforms that are stored in read-only-memory (ROM), the analogue waveform provides performatively generated sounds that exist only in the moment. Thus, it is possible to create finely nuanced tones, noises, and interference, or to generate imprecise and delayed sounds.

In contrast to the analogue synths of the 60’s, the modular analogue synthesizers of today are less complex for standardized components, separable access and plug-and-socket connections (instead of patch cables) make for an easy set-up. To put it simply, using the instrument is just cool. Wolfgang Spahn’s modular synthesizer system is based on Paper PCB and also comes with plug-and-socket connections. Therefore there is no need to fabricate circuit boards, because a simple colour printer will do. It’s rapid prototyping: each component can be created in an instant, and it’s also possible to design them specifically.

Obviously, Paper-bits are very resourceful as they can be created and further developed with hardly any resources needed, be it time, budget, space or weight. Newcomers may want to experiment with analogue sounds, whereas professionals will appreciate how easily one can create new modules or develop special effects. However, Paper-bits are an amazing experimental platform for creating analogue sounds that are digitally controlled by an Arduino.

In a two-day-workshop we will build two modules which function as the core of our Paper Bits. We’ll learn the basics of analogue oscillators and learn how to control them digitally, and we will also patch and play Paper Bits.

(link tbc)

 

WS6: Designing Technologies for Africa: Does Culture matter?

N Jere, AC Sikhuphela, M Sonwabile, G Maka

African users are continuously using different technologies, in terms of applications, devices and services. Most of the technologies are developed in foreign countries and deployed in Africa for use. Despite the current technologies having enhanced and transformed some services, there are cases where some devices have been criticised. We plan to have a workshop on under-standing how African users would like technologies to be designed for them. We are particularly focusing on technologies that have had some loss of life during and after use in Africa. One such is the Automated Teller Machines (ATMs) when users are making banking transactions. The workshop intends to unpack current challenges facing users on technologies i.e. ATMs and how African culture could transform the current design.

(link)

 

WS7: Multi-Cultural Human-Robot Interaction Workshop

AA Wojciechowska, JR Cauchard

This hands-on workshop brings together researchers and practitioners to discuss the cultural aspects of Human-Robot Interaction (HRI) design. An increasing body of work shows that the one fits all model of interaction might be obsolete, especially when considering natural interactions where people use gesture and voice that are culturally dependent.

In the first part of the workshop, each attendee will present their accepted position paper on the topic. As a group, we will discuss ideas around social robot designs and leverage everyone’s expertise to discuss cultural aspects when designing effective and enjoyable interactions. We encourage the exchange of research results and ideas for future research attempts. The second part of the workshop will be a hands-on activity involving a participatory design task for a cross-cultural robot. The workshop goal is to develop a roadmap for cross cultural interactions with robots.

(link tbc)

 

WS8: Google Design Sprint Workshop

B Shealy, S Phalake

The Google design sprint is a five-phase framework that helps answer critical business questions through rapid prototyping and user testing. Deep dive into the specific processes and exercises Googlers use to create better products faster and more efficiently. This hands-on workshop is designed to help you learn by practicing the tools and techniques within the design sprint framework. We will also discuss the ways we have flexed the design sprint to understand users very different from ourselves. Through immersion, intercepts and co-creation we bring actual users (instead of representatives) to the centre of this process. By the end of the workshop, you’ll have the knowledge and resources to drive hi-impact innovation on your teams and inside your organization.

This workshop is for creatives, entrepreneurs & product leaders who want to learn the Google Design Sprint methodology.

(link)

 

WS9: Coding + Making with Scratch and Microbit

J Trapp, M Muthui

The Scratch programming language has been used by millions of young people around the world to create interactive stories, games, and animations. A new version of Scratch, to be launched in summer 2018, will make it easier to connect Scratch to physical devices, enabling youth to interact with technology through motion by combining physical making with digital coding.

In this workshop, organized by members of the MIT Scratch Team, participants will have the opportunity to use a new Scratch “extension” for interacting with the popular, low-cost Micro:bit device. For example, participants could build the Micro:bit into a puppet, then control Scratch animations by shaking and tilting the puppet (using new Scratch programming blocks that respond to the Micro:bit tilt sensor).

(link tbc)

 

WS10: Perspectives on Safeguarding Indigenous Knowledge and Intangible Cultural Heritage

P Gallert, C Stanley, K Rodil

This proposed workshop aims to explore and share viewpoints on contentious matters concerning using ICT in the safeguarding of Indigenous Knowledge (IK) and Intangible Cultural Heritage (ICH). As organizers we have formed long lasting partnerships with indigenous communities and are frequently situated in these dialogical situations where topics such as ICT, cultural heritage and indigenous knowledge are debated. With this workshop we intend to give the opportunity to discuss contentious issues of research impact among members of three groups: indigenous people that are contributing to, and affected by, research on IK; invited community-based co-designers and local researchers; and the organizers. Participants will identify and discuss crucial topics around impact and ethics of IK research. We intend to collect viewpoints and arguments on how sensitive research in indigenous communities is to be carried out in order to meet the approval of actors from all three groups. We conclude by drafting a plan to implement suggested actions.

(link)

WS11: Lean UX Techniques from Silicon Valley Startups (Sponsored)

UE

Abstract tbc

(link tbc)

WS12: How good UX can propel a startup (Sponsored)

UE

Abstract tbc

(link tbc)